Click on that spot on the tower, and you’ll realize it’s been filled with plaster. Notice that the arch window in the middle doesn’t go all the way down like the others. Your character will wonder what’s different about how the tower was supposed to look, and pull out the painting by Van Nostrand from earlier. When you get to the Colt Tower, push the trash can over to the statue of the guy with the coonskin cap, then hop up to it, jump right to stand on the tower ledge, and go up.Ĭontinue climbing up the ledges until you reach the top. Hop up to the top, onto the red bench, then onto the tree branches, and keep going right. Next, walk across the telephone wire all the way to the left. You’ll start off at the bottom of the hill, and need to work your way to the top without getting detected.Įnter Kurt’s Fish Warehouse, and climb up to the top windowsill. Yikes.īut it’s not over yet! The twins will run off, but the police are back on the prowl and waiting for the Booted Bandit to return to collect the treasure at the tower. Not long after the exchange, Warden Sharp will come over and take away Van Nostrand’s painting privilege for having an untucked shirt. Today’s going to be a more interesting day for you in Pelican Rock! When you go out to the yard for recreation, talk with Van Nostrand again and she’ll give you the Painted Dummy Head, which is painted to look like you while sleeping. There’s nothing else you can do today, so you can just not work, skip meal time, and go right to sleep. As before with the pasta, Van Nostrand needs one day to paint it. The next morning, return to Van Nostrand, and in exchange for 5 sticks of gum, he/she will paint the dummy head in your likeness. When you’re done with that, go back to your cell and call it a night. If you click on it, you can use the sharpened spoon to chisel yourself an unpainted Dummy Head. Stir the part and the potatoes will turn into potato marble.ĭistraught at the ruined mashed potatoes, Flambe will take out the potato plaster block. When meal time comes, you can do more things! Go over to the cook’s area and use the cup of plaster in the mashed potato pot. Exit the recreation yard, and skip work if you’d like. It looks more like a drill bit now, but you still need to trick the guard into thinking otherwise. In the prison yard at recreation time, all you have to do is go up to Van Nostrand to collect what is now a Painted Pasta. This time, the nest will be at the top left, so go the way you did to get to the second nest, then hop up one more pipe and windowsill to get to the final nest and grab the third Egg. Wake up, it’s the same thing: water the plant (see instructions above) and talk to the bird feeder to get the pelican away from its nest. Even if you get in, you can’t leave without the guards noticing. At the mess hall, you can tell the guard you’re done eating, and then it’ll be time for nightly lockdown again.Ĭontinue chiseling away around the grate, and if you’re fast enough, you might just get the whole thing done! Otherwise, you can finish another night. There’s not much else you can do for the rest of the day, so if you want to skip through faster, you can tell the guard at the shop that you’re done even without working (although you may want to earn some more gum if you’re running low). This gives you some info about the prisoners, including yourself, that you can read about. You’ll now have a Sharpened Spoon, and when you leave, you’ll also get 7 sticks of gum!Īlso, if you hand over 3 sticks of gum to Marion, the pamphlet reader in the yard, you’ll get some Prisoner Files in exchange. The guard will come over to see what’s up, and while he/she is blinded by the fog, quickly run over to the grinder and use your spoon. So instead of making the recommended five license plates at work today, go overboard and make more – when it gets to 7, the machine will break down. In the metal shop, you’ll see a metal grinder, but you can’t use it with the guard there. That’s all you can do in the yard for now, so talk to the guard and say you’re ready for work. Flashy, the weightlifter, will talk about wanting to keep up the perfect physique. Marion, the pamphlet reader, will want 3 sticks of gum in exchange for files about the prisoners. If you talk to the painter, Van Nostrand, you’ll learn that she/he wants some sort of living thing to paint, like a flower. Then, go back over to the dirt and use that to water the seeds you planted. Hop over to the puddle on the steps below the leaking pipe, and use your metal cup to get a Cup of Water.
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